I'm currently studying at the Animation Workshop - Its a great place to be.
I love to talk to people so go ahed and contact me on: email@example.com
Thanks to andytlr
Update on my Monk Character 3D model.
This is a spare time project of mine.
Design done for my current project at The Animation Workshop. It’s props for a commercial for Roskilde festival and it’s dream city to be shown at the festival and on facebook.
I decided to render one of my old models for real. I realized that I had no proper render of him- here he is. One year in the making after his birth in Maya.
Note: topology from breakdown is affected by the deformation caused by the rig.
Mr Brown, just thought that I needed to actually render some images with the thing since I spend three months on creating it.
Trold - pitch illustration
Working with Joaquim Royo Morales is very cool, he helped me a lot with this to make the colours as good as possible.Colourstudy.
Currently working with Joaquim Royo Morales on colour studies. These are colour scripts created by restraining myself to one palette.
The result of about a month worth of CG work. Modelling, rigging, shading, simulation and comping in Nuke.
Animation by Pernille K.
My brown bear beeing rigged. You have no idea how much goes into a rig like this unless of cause you do… In which case sir, I salute you!
Zbrush sculpt of my quattroped “school project”
Designing a quattroped for the new school project. My creature is NOT a robottic alien from a strage planet. It’s a bear.
Spare time illustration/painting done in photoshop.
I shall name it The-League-of-kick-ass!
Thanks to Michelle Klitgård From and Mik L. Kirchheiner for good feedback.
Rigged Raeb character, done in Maya.